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Albert Feliu Gomis
DDS
Modeling/Texturing



Location:
Mataro, Espaņa

Language(s):
Catala, English, Spanish

Member Since:
September 2002

Last Updated:
7 August 2008

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Game Character - Pirate
3ds max, Photoshop
June 2005


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I did this game character for a graphic demo done by U-235 that ran in the Reality Engine, suberb engine made by Artificial Studios
It's 10007 triangles.
It uses a couple of 2048 color/normal/specular maps.
The high resolution is 471276 triangles.
I hope you like it!
Some more renders:



(please don't mind the shadow map bugs in the ortho views...right now I don't have the scene available to fix those renders)
a WIP

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