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<title>dds's CGPortoflio Gallery</title>
<link>http://dds.cgsociety.org/gallery/</link>
<description>dds's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Guile - Game Model</title>
	<link>http://dds.cgsociety.org/gallery/681938</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/13858/13858_1223248017_small.jpg"><br><br>Work done for personal purposes. With it I try widen my portfolio with something less realistic...I'll update this with the rigged version and maybe some animations. Soon! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 05 Oct 2008 23:07:00 +0000</pubDate>
	</item>
	<item>
	<title>Guile - Highrez</title>
	<link>http://dds.cgsociety.org/gallery/678122</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g58/13858/13858_1222247071_small.jpg"><br><br>I'm experimenting with stylized proportions here...let's see how the texture turns out.]]>
	</description>
	<pubDate>Wed, 24 Sep 2008 09:04:35 +0000</pubDate>
	</item>
	<item>
	<title>Pelé soccer evangelist</title>
	<link>http://dds.cgsociety.org/gallery/659837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1217705987_small.jpg"><br><br>Here's my entry for HMC#15. All done in Zbrush 3.1. <br />
Here's some more pics (scroll right to see it all):<br />
<img src="http://www.albertfeliu.com/temp/pele/pele_final_collage.jpg" border="0" alt="" /><br />
<a href="http://www.albertfeliu.com/temp/pele/pele_09b_big.jpg" target="_blank"> HIGH DEF VERSION</a><br />
making of:<br />
<a href="http://www.albertfeliu.com/temp/pele/PELE_Part1.mov" target="_blank">Part 1 - Head</a><br />
<a href="http://www.albertfeliu.com/temp/pele/PELE_Part2.mov" target="_blank">Part 2 - Sketching the body</a><br />
<a href="http://www.albertfeliu.com/temp/pele/PELE_Part3.mov" target="_blank">Part 3 - Arms</a><br />
<a href="http://www.albertfeliu.com/temp/pele/PELE_Part4.mov" target="_blank">Part 4 - Legs</a><br />
<a href="http://www.albertfeliu.com/temp/pele/PELE_Part5.mov" target="_blank">Part 5 - Tweaking till the end</a>]]>
	</description>
	<pubDate>Sat, 02 Aug 2008 19:39:49 +0000</pubDate>
	</item>
	<item>
	<title>Maha Kali - Demon Goddess</title>
	<link>http://dds.cgsociety.org/gallery/620309</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1208084304_small.jpg"><br><br>My entry for Dominance War III. It's a lowpoly model with 8999 triangles and 1x2048 color/normal/spec/transparency/emissive for everything.<br />
<br />
to understand my model better you can read the story in my <a href="http://forums.cgsociety.org/showthread.php?f=234&amp;t=596781&amp;highlight=dds" target="_blank">WIP thread here in cgtalk</a>]]>
	</description>
	<pubDate>Sun, 13 Apr 2008 10:58:26 +0000</pubDate>
	</item>
	<item>
	<title>Maha Kali - Demon Goddess - Highres</title>
	<link>http://dds.cgsociety.org/gallery/620311</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1208084845_small.jpg"><br><br>high res of my Maha Kali model <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<a href="http://www.albertfeliu.com/temp/DWIII/DemonInvoker_19_f.jpg" target="_blank"> OTHER SHOTS </a>]]>
	</description>
	<pubDate>Sun, 13 Apr 2008 11:07:27 +0000</pubDate>
	</item>
	<item>
	<title>Hank the Werewolf</title>
	<link>http://dds.cgsociety.org/gallery/563276</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195492995_small.jpg"><br><br>This was done for the Hardcore Modeling Challenge HMC #11 of Cgtalk. I had a lot of fun and experimented with new techniques. I hope you like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:23:17 +0000</pubDate>
	</item>
	<item>
	<title>Hank - back</title>
	<link>http://dds.cgsociety.org/gallery/563279</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195493247_small.jpg"><br><br>This was done for the Hardcore Modeling Challenge HMC #11 of Cgtalk. I had a lot of fun and experimented with new techniques. I hope you like it <br />
]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:27:29 +0000</pubDate>
	</item>
	<item>
	<title>Hank - front</title>
	<link>http://dds.cgsociety.org/gallery/563278</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195493216_small.jpg"><br><br>This was done for the Hardcore Modeling Challenge HMC #11 of Cgtalk. I had a lot of fun and experimented with new techniques. I hope you like it <br />
]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:26:57 +0000</pubDate>
	</item>
	<item>
	<title>Sketch - Reporter</title>
	<link>http://dds.cgsociety.org/gallery/574006</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1197913656_small.jpg"><br><br>Quick sketch, done entirely in Zbrush.]]>
	</description>
	<pubDate>Mon, 17 Dec 2007 17:47:38 +0000</pubDate>
	</item>
	<item>
	<title>Biopubilla - Game Character</title>
	<link>http://dds.cgsociety.org/gallery/505121</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1181336563_small.jpg"><br><br>This was my entry for the Dominance War '07.<br />
<br />
The triangle limit was 6000 and she matches exactly that number. Gun was limited to 1000 and I gave it 998 tris. Texture 1x2048 dif/spec/normal/glow.<br />
<br />
Any future suggestions or comments are always really appreciated.<br />
<br />
Some other shots<br />
<br />
<img src="http://www.albertfeliu.com/albums/biopubilla/biopubilla_back_cgportfolio.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.albertfeliu.com/albums/biopubilla/biopubilla_ao_cgportfolio.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 21:02:46 +0000</pubDate>
	</item>
	<item>
	<title>Biopubilla - highres</title>
	<link>http://dds.cgsociety.org/gallery/563293</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195494610_small.jpg"><br><br>This is the high resolution model for the Biopubilla entry on the Dominance War II]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:50:14 +0000</pubDate>
	</item>
	<item>
	<title>Suspension - Wire</title>
	<link>http://dds.cgsociety.org/gallery/563285</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195493726_small.jpg"><br><br>Based on concept by Patrick Meadows, 7500 tris.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:35:34 +0000</pubDate>
	</item>
	<item>
	<title>Suspension - Front</title>
	<link>http://dds.cgsociety.org/gallery/563283</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195493607_small.jpg"><br><br>Based on concept by Patrick Meadows. 7500 triangles.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:33:29 +0000</pubDate>
	</item>
	<item>
	<title>Suspension</title>
	<link>http://dds.cgsociety.org/gallery/563281</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195493475_small.jpg"><br><br>Based on the concept by Patrick Meadows, this is a game model. Total polycount is 7500, rendered in MAX.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:31:22 +0000</pubDate>
	</item>
	<item>
	<title>Sketch 5</title>
	<link>http://dds.cgsociety.org/gallery/563314</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195496543_small.jpg"><br><br>This was another practice. It proved to be very useful when after some months I did Hank the Werewolf. It was done in about 4-5 days, 1 late hour a day.<br />
<br />
Face is deformed on purpose <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> part of the &quot;speedy&quot; challenge. He is supposed to be an airship mechanic from another world.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 18:25:32 +0000</pubDate>
	</item>
	<item>
	<title>Sketch 4</title>
	<link>http://dds.cgsociety.org/gallery/563312</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195496200_small.jpg"><br><br>This is one of the random sketches that I do sometimes...I wasn't specially inspired but I guess that's what I get for the few hours invested.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 18:19:40 +0000</pubDate>
	</item>
	<item>
	<title>Sketch 2</title>
	<link>http://dds.cgsociety.org/gallery/563319</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195497035_small.jpg"><br><br>New sketch, based on a chick from domai.com and a pretty &quot;volunteer&quot; <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /> I think it took 1 or 2 days after getting home (late, obviously...) <br />
<br />
I just mention times so it's understood this is a doodle, a sketch, nothing I would ever consider finished or up to par. But CGPortfolio doesn't differentiate between qualities.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 18:30:39 +0000</pubDate>
	</item>
	<item>
	<title>UoP Soldier</title>
	<link>http://dds.cgsociety.org/gallery/563289</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195494089_small.jpg"><br><br>I did this for Boanerges Studios a couple years ago when I was in San Diego. Those were some exciting times! The project codename was Armageddon. ]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:41:31 +0000</pubDate>
	</item>
	<item>
	<title>UoP Soldier - Game Model</title>
	<link>http://dds.cgsociety.org/gallery/563292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195494349_small.jpg"><br><br>This is the character that went in game. The texture is also done by me, but I'm not really impressed with it after a couple years hehe. <br />
<br />
The polycount was around 8k. I would post a wireframe if I knew how to merge more images to this same gallery item, because I don't wanna flood my portfolio.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:45:52 +0000</pubDate>
	</item>
	<item>
	<title>Chosen Paths</title>
	<link>http://dds.cgsociety.org/gallery/378330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1152257408_small.jpg"><br><br>This is my entry for the CGChallenge &quot;The Journey Begins&quot;. I wasn't even between the 20 best guys (from a judge standpoint) but anyways I'm hoping you like it.<br />
<br />
You can check the WIP thread here:<br />
http://forums.cgsociety.org/showthread.php?t=322566]]>
	</description>
	<pubDate>Fri, 07 Jul 2006 07:30:11 +0000</pubDate>
	</item>
	<item>
	<title>Mama</title>
	<link>http://dds.cgsociety.org/gallery/312437</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1138058891_small.jpg"><br><br>I did this image for the 50th birthday of my mum, which is today!<br />
I haven't showed it to her yet, because she is being late, but anyways I don't think she will browse the 3D gallery of cgtalk <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
I did it 50% for her and 50% for my passion about 3D! (percentages changed depending on the moment and the day <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /> )<br />
I just hope you like it because that's the best reward <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I'll post the model later!<br />
<a href="http://membres.lycos.fr/dreamdesigner/imatges/m4_38_half.JPG" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Mon, 23 Jan 2006 23:28:14 +0000</pubDate>
	</item>
	<item>
	<title>UoP Tank - Game model</title>
	<link>http://dds.cgsociety.org/gallery/563303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195495508_small.jpg"><br><br>I also did the game model and textures for this. I think in total was around 15k or something like that...it was using 2x2048.]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 18:05:11 +0000</pubDate>
	</item>
	<item>
	<title>UoP Tank - Highres</title>
	<link>http://dds.cgsociety.org/gallery/563296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195495076_small.jpg"><br><br>UoP Tank for project Armageddon]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 17:58:09 +0000</pubDate>
	</item>
	<item>
	<title>UoP Tank - Highres</title>
	<link>http://dds.cgsociety.org/gallery/563298</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1195495189_small.jpg"><br><br>Another shot for the UoP Tank. It was so high poly I'm still angry from 3dsmax crashing over and over <img src="http://forums.cgsociety.org/images/smilies/grin.gif" border="0" alt="" title="" class="inlineimg" /> after 2 years!]]>
	</description>
	<pubDate>Mon, 19 Nov 2007 18:00:39 +0000</pubDate>
	</item>
	<item>
	<title>The End Of The Third</title>
	<link>http://dds.cgsociety.org/gallery/179977</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1098377596_small.jpg"><br><br>Hi everyone,<br />
Who has seen Naruto's anime or read some manga of it...MUST recognize this Sensei in no time. Sarutobi Sensei, the Third Hokage. For who don't know what's Naruto, it's a SUPER COOL manga/anime about ninjas, but in a very original way.<br />
I've used Max for modelling, texturing, hand fx and render, and Photoshop CS for the Post-Production (levels tweaking) and background.<br />
I'd like general constructive crits...but focus more in lighting/contrast and this kind of things...always had a lack of sense for it. On the other hand, if you like it...leave also some comments about it, they'll be helpful too <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
DDS.<br />
]]>
	</description>
	<pubDate>Thu, 21 Oct 2004 16:53:19 +0000</pubDate>
	</item>
	<item>
	<title>Game Character - Pirate</title>
	<link>http://dds.cgsociety.org/gallery/245737</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/13858/13858_1117658323_small.jpg"><br><br>I did this game character for a graphic demo done by U-235 that ran in the Reality Engine, suberb engine made by Artificial Studios <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
It's 10007 triangles.<br />
It uses a couple of 2048 color/normal/specular maps.<br />
The high resolution is 471276 triangles.<br />
I hope you like it!<br />
Some more renders:<br />
<img src="http://www.albertfeliu.com/~dds/images/Gallery/Pirate_front.jpg" border="0" alt="" /><br />
<img src="http://www.albertfeliu.com/~dds/images/Gallery/Pirate_side.jpg" border="0" alt="" /><br />
<img src="http://www.albertfeliu.com/~dds/images/Gallery/Pirate_back.jpg" border="0" alt="" /><br />
(please don't mind the shadow map bugs in the ortho views...right now I don't have the scene available to fix those renders)<br />
a WIP<br />
<img src="http://www.albertfeliu.com/~dds/images/Gallery/Pirate_comp.JPG" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Wed, 01 Jun 2005 20:38:43 +0000</pubDate>
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